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Game Development Solutions

Shipping with absolute confidence. Game development solutions.

I build game systems, delivery pipelines, and ML-driven automation that let teams ship faster with fewer surprises.

16+ years

Game industry experience

50+ releases

Major launches delivered

170+ team

Cross-discipline leadership

Engagement focus

Available Q2
Engine + systems build Ship faster
Architecture + DevOps Reliable launches
ML agents + automation Smarter playtests
Outcomes

High-impact delivery, minimal noise

Clear systems, predictable launches, and measurable improvement.

Solutions-first delivery

Architect and build what the game needs—systems, pipelines, and tooling that scale.

ML agents for games

Bots, simulation, and automation that improve balance and live ops decisions.

Global-ready releases

Deployment, DevOps, and compliance tuned for cross-platform releases.

What I do

Focused services

A tight set of solutions for teams that need clarity and speed.

Service

Game systems

Core gameplay, economies, and balancing loops.

Service

Multiplayer + live ops

Session architecture, events, and stability.

Service

Automation + ML agents

Bots, simulation, and verification pipelines.

Service

Release + DevOps

Builds, deployment, and observability.

How I work

A focused delivery cadence

Short, structured phases with clear handoffs.

01 Assess
Week 01
Align on goals, map risks, and confirm the delivery shape.
02 Blueprint
Week 02
Define architecture, automation scope, and the release path.
03 Build
Week 03
Deliver systems, tooling, and targeted improvements.
04 Stabilize
Week 04
Harden releases, document playbooks, and hand off.
Metrics

Delivery metrics that matter

A concise snapshot of scale and impact.

300+ players

Multiplayer automation at scale

80+ people

Teams coached

150+ teams

Cross-functional delivery

iOS → Steam

Platform coverage

Featured work

Case studies

A closer look at release risk reduction, automation, and game delivery wins.

Unreal Engine multiplayer: P2P to dedicated servers on AWS thumbnail
2024-06
Featured

Unreal Engine multiplayer: P2P to dedicated servers on AWS

Migrated a multiplayer game from Photon P2P to Unreal dedicated servers with auto-scaling, blue/green deploys, and automated load testing.

Multiplayer Unreal DevOps Architecture
Kick prototype: ML agents + multiplayer + zero-install thumbnail
2024-12

Kick prototype: ML agents + multiplayer + zero-install

Built a Unity prototype combining ML-Agents gameplay decisions, deterministic multiplayer, and WebGL-ready instant play.

ML Agents Multiplayer Unity WebGL
Kick ML-Agents + Multiplayer (technical deep dive) thumbnail
2024-12

Kick ML-Agents + Multiplayer (technical deep dive)

Technical breakdown of ML-Agents decision design, deterministic multiplayer, and zero-install WebGL flow.

ML Agents Multiplayer Unity WebGL
LLM-based config verification at scale thumbnail
2024-10

LLM-based config verification at scale

Built an automated verifier that checks interdependent JSON configs across GitLab repos, reducing manual validation time and release risk.

ML Agents Automation DevOps
View all case studies →
Games

Interactive experiences and live ops

Hands-on with game systems, automation, and balance validation for high-retention launches.

Live build WebGL · Unity · Node

KickGolf

A fast, physics-driven WebGL mini golf experience with a football twist.

Play now Screenshots ready

Trust markers

  • End-to-end game development support.
  • ML agent workflows for bots, regression, and content validation.
  • Shipped across iOS, Android, Steam, Mac, Windows Store, and Apple TV.
Proof of impact

Results without naming names

Anonymized outcomes, verified by delivery metrics and partner feedback.

50+ releases

Major launches delivered

300+ players

Automated multiplayer validation

40% faster

Release cycle reduction

Millions

Players supported at scale

“He’s the rare builder who can architect the system, deploy it, and mentor the team to own it afterward.”
Platform lead at a live ops publisher · Live Ops
“He brought clarity to our release chaos. The team finally had a reliable system for shipping across platforms without last-minute surprises.”
Lead Producer at a AAA studio · Production
Certified delivery playbooksPlatform compliance readySecurity-first release gates

Need a solution for a game development challenge?

Bring the problem. I’ll build, lead, or advise the path to ship.

Start the conversation