Solutions-first delivery
Architect and build what the game needs—systems, pipelines, and tooling that scale.
I build game systems, delivery pipelines, and ML-driven automation that let teams ship faster with fewer surprises.
16+ years
Game industry experience
50+ releases
Major launches delivered
170+ team
Cross-discipline leadership
Engagement focus
Available Q2Clear systems, predictable launches, and measurable improvement.
Architect and build what the game needs—systems, pipelines, and tooling that scale.
Bots, simulation, and automation that improve balance and live ops decisions.
Deployment, DevOps, and compliance tuned for cross-platform releases.
A tight set of solutions for teams that need clarity and speed.
Service
Core gameplay, economies, and balancing loops.
Service
Session architecture, events, and stability.
Service
Bots, simulation, and verification pipelines.
Service
Builds, deployment, and observability.
Short, structured phases with clear handoffs.
A concise snapshot of scale and impact.
300+ players
Multiplayer automation at scale
80+ people
Teams coached
150+ teams
Cross-functional delivery
iOS → Steam
Platform coverage
A closer look at release risk reduction, automation, and game delivery wins.
Migrated a multiplayer game from Photon P2P to Unreal dedicated servers with auto-scaling, blue/green deploys, and automated load testing.
Built a Unity prototype combining ML-Agents gameplay decisions, deterministic multiplayer, and WebGL-ready instant play.
Technical breakdown of ML-Agents decision design, deterministic multiplayer, and zero-install WebGL flow.
Built an automated verifier that checks interdependent JSON configs across GitLab repos, reducing manual validation time and release risk.
Hands-on with game systems, automation, and balance validation for high-retention launches.
A fast, physics-driven WebGL mini golf experience with a football twist.
Trust markers
Anonymized outcomes, verified by delivery metrics and partner feedback.
50+ releases
Major launches delivered
300+ players
Automated multiplayer validation
40% faster
Release cycle reduction
Millions
Players supported at scale
“He’s the rare builder who can architect the system, deploy it, and mentor the team to own it afterward.”
“He brought clarity to our release chaos. The team finally had a reliable system for shipping across platforms without last-minute surprises.”
Bring the problem. I’ll build, lead, or advise the path to ship.